MindMap Gallery Bad habits that destroy your Team and Product
A mind map about bad habits that destroy your team and product.
Edited at 2020-09-08 01:10:56A simplified mind map about the psychology in pre-scientific stage. Pre-scientific psychology refers to the early philosophical and theoretical explorations of the human mind and behavior that laid the foundation for the development of modern psychology. You can easily create your own mind map like this this with EdrawMind.
This is a mind map about "Wholesaling Lease Options Joe McCall".
This is a mind map about Thesis Map.
A simplified mind map about the psychology in pre-scientific stage. Pre-scientific psychology refers to the early philosophical and theoretical explorations of the human mind and behavior that laid the foundation for the development of modern psychology. You can easily create your own mind map like this this with EdrawMind.
This is a mind map about "Wholesaling Lease Options Joe McCall".
This is a mind map about Thesis Map.
Bad habits that destroy your Team and Product
!
to get a bad habit quickly and easily
it's hard to break a bad habit
to replace it with a good one
their eradication feels hostile
comfortable for living
Let's fight
One at a time
Beat one bad habit per month and in a year you’ll be awesome.
Don’t stop. Just count
Don’t eliminate the bad behavior just yet. First, be consistent in your awfulness.
Don’t change you
Change your world. 20 second rule. Make it harder to engage in bad habits.
Chill, dude
Stress makes the bad stuff tempting. Relax and you’ll behave better.
Don’t eliminate
Replace. You can’t kill bad habits but you can swap them out for new ones.
“If” and “Then.”
A simple plan for how you’ll beat temptation helps you beat temptation.
Forgive yourself
Beating yourself up makes you behave worse. Self-compassion keeps you going.
Processes
very quickly turn into behavior patterns and transfer into all areas of activity
Lead to Wastes
extra work
more costs
feeling of importance
who if not me
too long meetings
during all working day
undone work in iteration
no need to think and plan new features, just dragged old
features without
testing in prod
analytics in development
research into development
extra waiting / queue sources
we are waiting for
testers to come and test
say, go to release
everyone to have time to discuss the feature
Discovery Team to offer its solution
analysts to write USs
to clarify the information from ...
PO to say how a feature with a low level of detalization
designer to draw prototypes
third-party services
the review code
understanding how we need to work
new resources
someone
to answer questions, and he/she is waiting for us
to solve all our problems
We are constantly waiting ....
Lean in It. Wastes and their elimination
https://www.xmind.net/m/YtcnfN/
Product
there are already established patterns of behavior / habits
change
to improve
to do worse
develop a new habit
through trigger / action
if you have developed a bad habit
if a product is needed, then users will suffer, but use features
a change for the better will lead to negativity
feature with a good UX, a good habit will be perceived negatively